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 Post subject: Random Newb Questions
PostPosted: Sat May 06, 2006 5:53 pm 
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1. Is is possible to convert a full map into a dif file, Same with statics in order to get 2 maps out of tram and fel rather than just the same?

2. There was once a program that converted normal map0.mul into the correct size for map2.mul and map3.mul is it still floating around the boards and is there one that will do the same for tokuno?

Ok thats all hehe

Ronin[/list]


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PostPosted: Sun May 07, 2006 3:27 am 
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RoninGT wrote:
1. Is is possible to convert a full map into a dif file, Same with statics in order to get 2 maps out of tram and fel rather than just the same?


Sure is! :)

Quote:
2. There was once a program that converted normal map0.mul into the correct size for map2.mul and map3.mul is it still floating around the boards and is there one that will do the same for tokuno?

Ok thats all hehe

Ronin[/list]


I've got that somewhere, I will need to dig around for it. It won't work for Tokuno tho.

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 Post subject:
PostPosted: Mon May 08, 2006 1:05 pm 
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Ok how do you convert a map to difs? and you find that program?

Ronin


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 Post subject:
PostPosted: Mon May 08, 2006 3:17 pm 
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Dif files are for placing statics onto already created maps i thought


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 Post subject:
PostPosted: Mon May 08, 2006 3:24 pm 
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Dif files allow one to replace any map block, in either the map.mul or statics.mul with new data. They are used for both terrain and art entries.

It requires the server to send the client a packet to activiate the entries in the dif file.

It is the only way to have facets that share the same base map/static files (Fellucia and Trammel), have different terrain or art.


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 Post subject:
PostPosted: Mon May 08, 2006 3:26 pm 
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Kronos wrote:
Dif files are for placing statics onto already created maps i thought
No, dif files are what produce the differences between map0 and map1 (fel and tram). They can have completely different map tiles.

I've never done this myself, but this thread might put you on the right track.

**edit** curse you, punt... if I hadn't looked up the thread... :P


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 Post subject:
PostPosted: Mon May 08, 2006 3:33 pm 
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Wow that post helps alot... But if i can just find that tool to convert maps & and statics to map2.mul and map3.mul (Wishes for map4.mul hehe) i would be set.

Ronin


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 Post subject:
PostPosted: Mon May 08, 2006 4:53 pm 
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uoworldcopy?
Should be under Ryandor's downloads. Otherwise most of us have copys of it. There are 2 very different ones with similar names. You want the one that Darus wrote.

Also mapgenerator2 (worldmaker.ryandor.com) does any size map you want. We are still working on it but it is very functional.

Are you the RoninGT from RUO forums?

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 Post subject:
PostPosted: Mon May 08, 2006 5:39 pm 
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Stormcrow wrote:
Are you the RoninGT from RUO forums?


Yes, One in the same. Thanks, i use to have that program when i was more heavy into map making. But alot IRL crap between then and now and a harddrive switch i have lost most of it.

Thanks

Ronin


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 Post subject:
PostPosted: Tue May 09, 2006 12:00 am 
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TDV Mulpatcher has a DIFF file utility that will do the job.

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 Post subject:
PostPosted: Tue May 09, 2006 11:10 am 
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RoninGT wrote:
Yes, One in the same.


Hey, love the player town system. How come you abandoned it?

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 Post subject:
PostPosted: Tue May 09, 2006 11:57 am 
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Stormcrow wrote:
RoninGT wrote:
Yes, One in the same.


Hey, love the player town system. How come you abandoned it?


He's back at it actualy... :) See his original topic where he contributed it :)

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 Post subject:
PostPosted: Tue May 09, 2006 2:06 pm 
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Stormcrow wrote:
RoninGT wrote:
Yes, One in the same.


Hey, love the player town system. How come you abandoned it?


Didnt abandon it... Just been busy with real life stuff. I redone it from the core up. Its almost ready for public testing but considering when i released it it was in beta and full of bugs. I didnt want to release this one till i was sure it was stable for servers. I am holding off till i see the core / code changes in RunUO v2.0.0 before i release any of my updated scripts. I have a few new ones to show :)

Ronin


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 Post subject:
PostPosted: Tue May 09, 2006 3:25 pm 
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RoninGT wrote:
Didnt abandon it... Just been busy with real life stuff. I redone it from the core up. Its almost ready for public testing but considering when i released it it was in beta and full of bugs. I didnt want to release this one till i was sure it was stable for servers. I am holding off till i see the core / code changes in RunUO v2.0.0 before i release any of my updated scripts. I have a few new ones to show :)

Ronin


Awesome. Yeah, I know it was buggy, I messed around with it some....but full of potential and I just love the concept. Been throwing around the idea of a shard with the only towns on it using this system.

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