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Cave Entrance
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Author:  drako [ Mon Jan 16, 2006 10:49 am ]
Post subject:  Cave Entrance

Hello, i tried to follow the tutorial on the site, but when i log in game, the cave are as follow:
http://drako1989.altervista.org/_alterv ... iniera.JPG
http://drako1989.altervista.org/_alterv ... niera2.JPG
http://drako1989.altervista.org/_alterv ... niera3.JPG

and i can't teleport myself into the cave!!

can i resolve this problem with WorldForge? or i must reconvert the map in .bmp?

sry for my bad english :D

Author:  Sharlenwar [ Mon Jan 16, 2006 6:27 pm ]
Post subject: 

That 3rd one didn't look too bad. Just remember that the caves are designed with the ground being at 0. I'm not sure if that makes sense to you.

Author:  drako [ Tue Jan 17, 2006 12:45 pm ]
Post subject: 

the 3rd is good because i modified it with World Forge :P
but i can't enter in :(

(i designed it at 0 Z)
Thx :)

Author:  Sydius [ Tue Jan 17, 2006 12:54 pm ]
Post subject: 

You cannot walk into a cave if there is no floor inside it.

Author:  Spudz777 [ Tue Jan 17, 2006 2:44 pm ]
Post subject: 

Sydius wrote:
You cannot walk into a cave if there is no floor inside it.
:shock: Really!?

Seriously, though, Syd's right. You need to add some walkable static tiles to act as the floor of the cave, or you need to design a cave somewhere and place teleporters at the entrance.

Author:  drako [ Tue Jan 17, 2006 5:32 pm ]
Post subject: 

Spudz777 wrote:
Sydius wrote:
You cannot walk into a cave if there is no floor inside it.
:shock: Really!?

Seriously, though, Syd's right. You need to add some walkable static tiles to act as the floor of the cave, or you need to design a cave somewhere and place teleporters at the entrance.


yes, i know this method, but i want to add the cave into the mountain

Sydius, i know, but when i teleport me on the mountain at Z 0, i don't see black tiles.. wait a moment, i do a screen :P

Author:  Sydius [ Tue Jan 17, 2006 5:50 pm ]
Post subject: 

You will only see blackness if the mountain is at least 20z above the floor (or lack of floor) that you are standing on.

Author:  Dev Viperrious [ Tue Jan 17, 2006 7:23 pm ]
Post subject: 

The easy way that I've found to add tiles "inside" a mountain is to lay them all out at 20z "above" the mountain in the shape you desire then just send them down to the level of the cave floor when your done.

This aides in getting around a few problems such as the roof and surrounding the area with 2 tiles of black.

Personally I still stick to the teleporters as they allow me to move the caves around or modify them as I see fit.

Dev

Author:  Sharlenwar [ Wed Jan 18, 2006 4:34 am ]
Post subject: 

I agree, I've done the same way with my caves. I use Sphere, so in the teleporters under the map file, I just make it go to where I desire.

I've then made caves in the Dungeon area and that I feel works nicely.

Author:  Sydius [ Wed Jan 18, 2006 10:51 am ]
Post subject: 

Another easy method is to "inc" tiles into the cave from the entrance. Place a floor tile at your feet outside, and then use the appropriate "incx/y" command to move it inside. Of course, this assumes your emulator has such a command.

Author:  Dian [ Wed Jan 18, 2006 2:16 pm ]
Post subject:  Re: Cave Entrance

drako wrote:
Hello, i tried to follow the tutorial on the site, but when i log in game, the cave are as follow:
http://drako1989.altervista.org/_alterv ... iniera.JPG
http://drako1989.altervista.org/_alterv ... niera2.JPG
http://drako1989.altervista.org/_alterv ... niera3.JPG

and i can't teleport myself into the cave!!

can i resolve this problem with WorldForge? or i must reconvert the map in .bmp?

sry for my bad english :D


maybe you could put up an image of the cave area you have from the bmp iteself... that would be more usefull for us to help you out, since a screenshot of the actual in game area does not allow us to see what you really have done to get it like that.

Oh, and the Dragon mod you use.. and wether you have modified it yourself at all, too.

Author:  drako [ Fri Jan 20, 2006 12:51 pm ]
Post subject: 

i resolved the problem at the creation with dragon (yeah, i refound the .bmp), but when i'm going to add the mountain (at Z 79) with world forge (as in the guide in the site), i go on he mountain and set me at 0Z, i see all dark :(


thank's for all the helps

Author:  Sydius [ Fri Jan 20, 2006 1:07 pm ]
Post subject: 

drako wrote:
i resolved the problem at the creation with dragon (yeah, i refound the .bmp), but when i'm going to add the mountain (at Z 79) with world forge (as in the guide in the site), i go on he mountain and set me at 0Z, i see all dark :(


thank's for all the helps


Assuming you see all dark once logged in with the client:

You see all dark because you are inside the mountain, but there is no cave yet. You should be able to create a cave floor tile on yourself once you are inside. In some emulators, doing so will create the cave floor tile on top of your head, so you may or may not see it (since you are under it). If this happens, then simply set the cave floor tile to 0z, and if you cannot see it at all after creating it, try setting your own position to 20z, and then you should be able to see it and move it back down. The first couple cave tiles are probably the hardest, but you will understand the mechanics of it in no time.

If you see all dark in WorldForge, then it is probably sat to the black "cave entrance" tile.

Author:  drako [ Fri Jan 20, 2006 6:16 pm ]
Post subject: 

ehm.. the cave there are!!!
when i converted the map with dragon, i opened the client and i saw the cave!! but when i covered them in WorldForge (at Z79), in game i didn't see the tiles :(

Author:  Spudz777 [ Sat Jan 21, 2006 9:25 am ]
Post subject: 

The problem is that Worldforge isn't adding the mountain over the top, it's replacing the cave tile with the mountain. The caves like you're trying to create are static tiles, not map tiles.

Here's what you need to do. Create the map, and leave the mountain as a mountain (no cave in the bmp file). Go ingame, and create static tiles (the command in RunUO is addstatic, I'm not sure about other emus anymore), then, like Syd said, use an increment command to move the static floor tiles into the mountain.

At some point, you use Worldforge to create the cave entrance (black mouth on the mountainside). This can be done before or after you create the actual cave floor. It's easier IMO to create after you've placed the cave tiles, but having the entrance there already can help when moving the cave into place.

Author:  drako [ Mon Jan 23, 2006 10:01 am ]
Post subject: 

spudz, i used your method, it's great!! thank's to all!!

Author:  Spudz777 [ Mon Jan 23, 2006 3:10 pm ]
Post subject: 

I'm glad it worked out for you, but all I did was rephrase what Sydius said earlier :wink:

How about some more pictures so we can see how it turned out?

Author:  Dev Viperrious [ Mon Jan 23, 2006 6:51 pm ]
Post subject: 

OH! I see how it is! That was my idea! :wink:

It's all good though as long as it worked out in the end.

Dev

Author:  Spudz777 [ Tue Jan 24, 2006 6:55 am ]
Post subject: 

Dev Viperrious wrote:
The easy way that I've found to add tiles "inside" a mountain is to lay them all out at 20z "above" the mountain in the shape you desire then just send them down to the level of the cave floor when your done.


Sydius wrote:
Another easy method is to "inc" tiles into the cave from the entrance. Place a floor tile at your feet outside, and then use the appropriate "incx/y" command to move it inside. Of course, this assumes your emulator has such a command.


Spudz777 wrote:
use an increment command to move the static floor tiles into the mountain.


:oops: I suppose I could have been using/explaining either idea, huh? In my defense, they are slightly different, and I was thinking of Syd's version because I find that easier than floating up in the air... Props to both of you, then. 8)

I'm still waiting for those pics...

Author:  drako [ Tue Jan 24, 2006 5:28 pm ]
Post subject: 

ooooooooooops, i didn't understand that Dev Vuoperrious and Sydius saied (because my english is very bad :P)..

sry to all, and thank's to all :D

when i will finish, i will post the images ;)

Author:  Dev Viperrious [ Tue Jan 24, 2006 7:28 pm ]
Post subject: 

Hehe thats ok I was just teasing.

Dev

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