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 Post subject: Cave Entrance
PostPosted: Mon Jan 16, 2006 10:49 am 
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Young
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Hello, i tried to follow the tutorial on the site, but when i log in game, the cave are as follow:
http://drako1989.altervista.org/_alterv ... iniera.JPG
http://drako1989.altervista.org/_alterv ... niera2.JPG
http://drako1989.altervista.org/_alterv ... niera3.JPG

and i can't teleport myself into the cave!!

can i resolve this problem with WorldForge? or i must reconvert the map in .bmp?

sry for my bad english :D


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 Post subject:
PostPosted: Mon Jan 16, 2006 6:27 pm 
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Journeyman
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That 3rd one didn't look too bad. Just remember that the caves are designed with the ground being at 0. I'm not sure if that makes sense to you.


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 Post subject:
PostPosted: Tue Jan 17, 2006 12:45 pm 
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Young
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the 3rd is good because i modified it with World Forge :P
but i can't enter in :(

(i designed it at 0 Z)
Thx :)


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 Post subject:
PostPosted: Tue Jan 17, 2006 12:54 pm 
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Peanut Gallery
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You cannot walk into a cave if there is no floor inside it.

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 Post subject:
PostPosted: Tue Jan 17, 2006 2:44 pm 
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Master
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Sydius wrote:
You cannot walk into a cave if there is no floor inside it.
:shock: Really!?

Seriously, though, Syd's right. You need to add some walkable static tiles to act as the floor of the cave, or you need to design a cave somewhere and place teleporters at the entrance.


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 Post subject:
PostPosted: Tue Jan 17, 2006 5:32 pm 
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Young
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Spudz777 wrote:
Sydius wrote:
You cannot walk into a cave if there is no floor inside it.
:shock: Really!?

Seriously, though, Syd's right. You need to add some walkable static tiles to act as the floor of the cave, or you need to design a cave somewhere and place teleporters at the entrance.


yes, i know this method, but i want to add the cave into the mountain

Sydius, i know, but when i teleport me on the mountain at Z 0, i don't see black tiles.. wait a moment, i do a screen :P


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 Post subject:
PostPosted: Tue Jan 17, 2006 5:50 pm 
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You will only see blackness if the mountain is at least 20z above the floor (or lack of floor) that you are standing on.

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 Post subject:
PostPosted: Tue Jan 17, 2006 7:23 pm 
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Posting Whore
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The easy way that I've found to add tiles "inside" a mountain is to lay them all out at 20z "above" the mountain in the shape you desire then just send them down to the level of the cave floor when your done.

This aides in getting around a few problems such as the roof and surrounding the area with 2 tiles of black.

Personally I still stick to the teleporters as they allow me to move the caves around or modify them as I see fit.

Dev

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 Post subject:
PostPosted: Wed Jan 18, 2006 4:34 am 
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Journeyman
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I agree, I've done the same way with my caves. I use Sphere, so in the teleporters under the map file, I just make it go to where I desire.

I've then made caves in the Dungeon area and that I feel works nicely.


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 Post subject:
PostPosted: Wed Jan 18, 2006 10:51 am 
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Another easy method is to "inc" tiles into the cave from the entrance. Place a floor tile at your feet outside, and then use the appropriate "incx/y" command to move it inside. Of course, this assumes your emulator has such a command.

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 Post subject: Re: Cave Entrance
PostPosted: Wed Jan 18, 2006 2:16 pm 
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Not your daddy
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drako wrote:
Hello, i tried to follow the tutorial on the site, but when i log in game, the cave are as follow:
http://drako1989.altervista.org/_alterv ... iniera.JPG
http://drako1989.altervista.org/_alterv ... niera2.JPG
http://drako1989.altervista.org/_alterv ... niera3.JPG

and i can't teleport myself into the cave!!

can i resolve this problem with WorldForge? or i must reconvert the map in .bmp?

sry for my bad english :D


maybe you could put up an image of the cave area you have from the bmp iteself... that would be more usefull for us to help you out, since a screenshot of the actual in game area does not allow us to see what you really have done to get it like that.

Oh, and the Dragon mod you use.. and wether you have modified it yourself at all, too.

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 Post subject:
PostPosted: Fri Jan 20, 2006 12:51 pm 
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Young
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i resolved the problem at the creation with dragon (yeah, i refound the .bmp), but when i'm going to add the mountain (at Z 79) with world forge (as in the guide in the site), i go on he mountain and set me at 0Z, i see all dark :(


thank's for all the helps


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 Post subject:
PostPosted: Fri Jan 20, 2006 1:07 pm 
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drako wrote:
i resolved the problem at the creation with dragon (yeah, i refound the .bmp), but when i'm going to add the mountain (at Z 79) with world forge (as in the guide in the site), i go on he mountain and set me at 0Z, i see all dark :(


thank's for all the helps


Assuming you see all dark once logged in with the client:

You see all dark because you are inside the mountain, but there is no cave yet. You should be able to create a cave floor tile on yourself once you are inside. In some emulators, doing so will create the cave floor tile on top of your head, so you may or may not see it (since you are under it). If this happens, then simply set the cave floor tile to 0z, and if you cannot see it at all after creating it, try setting your own position to 20z, and then you should be able to see it and move it back down. The first couple cave tiles are probably the hardest, but you will understand the mechanics of it in no time.

If you see all dark in WorldForge, then it is probably sat to the black "cave entrance" tile.

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 Post subject:
PostPosted: Fri Jan 20, 2006 6:16 pm 
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Young
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ehm.. the cave there are!!!
when i converted the map with dragon, i opened the client and i saw the cave!! but when i covered them in WorldForge (at Z79), in game i didn't see the tiles :(


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 Post subject:
PostPosted: Sat Jan 21, 2006 9:25 am 
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Master
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The problem is that Worldforge isn't adding the mountain over the top, it's replacing the cave tile with the mountain. The caves like you're trying to create are static tiles, not map tiles.

Here's what you need to do. Create the map, and leave the mountain as a mountain (no cave in the bmp file). Go ingame, and create static tiles (the command in RunUO is addstatic, I'm not sure about other emus anymore), then, like Syd said, use an increment command to move the static floor tiles into the mountain.

At some point, you use Worldforge to create the cave entrance (black mouth on the mountainside). This can be done before or after you create the actual cave floor. It's easier IMO to create after you've placed the cave tiles, but having the entrance there already can help when moving the cave into place.


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 Post subject:
PostPosted: Mon Jan 23, 2006 10:01 am 
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Young
Young

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spudz, i used your method, it's great!! thank's to all!!


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 Post subject:
PostPosted: Mon Jan 23, 2006 3:10 pm 
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Master
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I'm glad it worked out for you, but all I did was rephrase what Sydius said earlier :wink:

How about some more pictures so we can see how it turned out?


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 Post subject:
PostPosted: Mon Jan 23, 2006 6:51 pm 
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Posting Whore
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OH! I see how it is! That was my idea! :wink:

It's all good though as long as it worked out in the end.

Dev

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 Post subject:
PostPosted: Tue Jan 24, 2006 6:55 am 
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Master
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Dev Viperrious wrote:
The easy way that I've found to add tiles "inside" a mountain is to lay them all out at 20z "above" the mountain in the shape you desire then just send them down to the level of the cave floor when your done.


Sydius wrote:
Another easy method is to "inc" tiles into the cave from the entrance. Place a floor tile at your feet outside, and then use the appropriate "incx/y" command to move it inside. Of course, this assumes your emulator has such a command.


Spudz777 wrote:
use an increment command to move the static floor tiles into the mountain.


:oops: I suppose I could have been using/explaining either idea, huh? In my defense, they are slightly different, and I was thinking of Syd's version because I find that easier than floating up in the air... Props to both of you, then. 8)

I'm still waiting for those pics...


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 Post subject:
PostPosted: Tue Jan 24, 2006 5:28 pm 
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Young
Young

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ooooooooooops, i didn't understand that Dev Vuoperrious and Sydius saied (because my english is very bad :P)..

sry to all, and thank's to all :D

when i will finish, i will post the images ;)


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 Post subject:
PostPosted: Tue Jan 24, 2006 7:28 pm 
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Posting Whore
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Hehe thats ok I was just teasing.

Dev

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