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Bumpiness...
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Author:  Sharlenwar [ Mon Jan 16, 2006 7:56 am ]
Post subject:  Bumpiness...

I was wondering if there was a tutorial about how to tweak the bumpiness of the ground, and how to set up new zones that would have bumpiness.

Any help would be appreciated.

Author:  Spudz777 [ Tue Jan 17, 2006 2:42 pm ]
Post subject: 

Assuming you're using Dragon, take a look in the text file "unevenly.txt" and you'll see something like this:
Code:
//Mod11 Stormcrow
//**************************************************************************************
//Unevenly 1.03.62
//Syntax :
//[Source Group] [Frequency] [Left] [Top] [Right] [Bottom] [Altitude Random Addition from 1 to 1000]
////***************************************************************************************

06 1000 0000 0000 6143 4095 005
This is where you can adjust how bumpy a particular terrain will be. The one line that's not commented out tells Dragon to make terrain group 06 (probably grass in the default) bumpy 1000 (100.0%) of the time in the area from (0000,0000) to (6143,4095) (the entire map0.mul size, pre-ML) by adding a random amount (up to 005) to each tile's altitude.

Author:  Sharlenwar [ Wed Jan 18, 2006 4:31 am ]
Post subject: 

Yes, I'm using Dragon.

Okay interesting. I haven't searched around yet, but is there a tutorial that explains what all the different files do in Dragon? Sorta like a reference I guess would be a better description of it.

Author:  Dian [ Wed Jan 18, 2006 2:20 pm ]
Post subject: 

No, not really.. but each Dragon script has that definition at the top.. it is completely self explanatory.

Author:  Spudz777 [ Thu Jan 19, 2006 6:56 am ]
Post subject: 

Dian wrote:
No, not really.. but each Dragon script has that definition at the top.. it is completely self explanatory.


This is exactly right. If you reread my description of the unevenly.txt file, then look at the header in that file (the commented part I ignored before), you'll find exactly what I said, just in fewer words. I just explained it in a little more depth. The only problems I've run into is whether certain numbers should be decimal or hex, so if you know you have the right number, and it's not working the way it should, try switching bases.

Author:  Sharlenwar [ Sat Jan 28, 2006 6:08 am ]
Post subject: 

Okay, interesting.

Thanks for the help.

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