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PostPosted: Fri Dec 09, 2005 11:45 am 
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Apprentice
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Location: London Ontario Canada
Hey, I was wondering if it was possible to have dragon generate hued statics or would I have to place them all in game? If its possible could someone please post a sample line of what Id have to add to the scripts?

Thanks in advance.

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PostPosted: Fri Dec 09, 2005 2:40 pm 
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Slayer of Fools
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// -----------------------------------------------------------------------------------------
// Syntax :
// [Frqequency] [ItemGroup1] [ItemGroup2] [ItemGroup3] ...
//
// Itemgroup = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)]

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PostPosted: Fri Dec 09, 2005 6:32 pm 
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Posting Whore
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In laymans terms that means yes you can use the Hex number for a given color and add it in place of the "0000" in the proper spot.

Dev

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PostPosted: Sun Dec 11, 2005 10:59 am 
the hex number being the same number you would use to hue creatures and items in game from the hues.mul file?


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PostPosted: Sun Dec 11, 2005 11:12 pm 
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Posting Whore
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Yes it uses identical numbers for both.

Dev

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