Xenoth wrote:
"Hmm.... coastlines is a not static, but map texture. So, if your dragon making that weird thing, possibly it just cant read a texture layment script (transition). Check the transitions scripts (water2x, x2water) for bugs. If they must be readed and making changes in the rendering process." - did you see there any word about a statics? I'm thinking about a map problem, not any statics here.
I bolded that part of your quote where you mention statics.
Xenoth wrote:
I'm talking about coastlines, not coast transitions. I'm not taken any focus on water.
A coastline is the border of a coast -- the line on a map that represents the change from land to water. A coast is a transition from land to sea, represented in UO by a static item. You clearly said that coastlines are not static in your post, which is false. Since a coastline consists of coasts, and coasts consist of water, you cannot refer to coastlines without the implication of water.
Xenoth wrote:
So do not need try to fix a thing you dont understanded fully.
I was simply clarifying a falsehood in your post. Perhaps that is not what you meant to say at all, and you are thinking of something completely different, but as written, it is false. Coastlines in UO do consist of statics.
Xenoth wrote:
In sphere Felucca map these graphics existed too. I'm not sure that they was holded in RunUO, but sure they was there clearly.
Sphere, as far as I know, does not add those tiles as dynamic items, and they do not exist in the original map stored client-side. While I may be wrong, and while Sphere may indeed add them for some unknown reason, it is incorrect to imply that the original client-side map has such a feature when it does not, which it does not. I am referring to the in-game screen shot in the third post containing screen shots.