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 Post subject: Stuck on a Problem
PostPosted: Sun Nov 27, 2005 11:57 pm 
We have switched maps recently. The art we are using is different from the art that was used before so we have lots of unused tiles all over the map. I unfroze the statics but that deleted all of the shorelines. So I tried to use UOCoast and got about a 1mb items.wsc file which im not quite sure what to do with. Something to do with worldforge is all I know. Next I got the idea to take the map and turn it into a bmp then back to a map. I did this with Dragon, and it messed up the map. Next I tried with UOLandscaper and couldn't figure it out. Is there anyway to remove just these unused tiles or a way to add shorelines easily? I really dont want to unfreeze all these thousands and thousands of items one by one.


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PostPosted: Mon Nov 28, 2005 5:22 am 
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Joined: Fri Oct 07, 2005 2:02 am
Posts: 246
Location: Russian Federation, Moscow
If that unused tiles was generated by dragon, you could change them in Dragoon scripts to different ones and regenerate map. If they was gotten with a map you've got by download from somewhere, you could get a ID value of that unused tiles and modify your Art.mul to show that tiles as you wish. Search for Mulpatcher Program and use it for adding these new tiles.
Additionaly, when you unfreezing a map, this not removing anything, just take it from server's statics files to its items list. So, if you not see that water coastlines after freezing operation, that is not meaning that they are not exist. If you desided to remove unused tiles by worldforge, you can try to freeze map after that, and it is 60% that water coastlines will appear again. Try it out.

Xenoth

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