Max wrote:
Hello all,
I have a question concerning my custom map. So far everything is working great. I was curious though is there a way to see the cities/statics I built and froze into my statics.
As in, when I open my Map to edit it, I can see the cities/structures I built, so I can change land, water around it?
If your still wondering what im talking about, let me try to explain it better. I have made a custom map. I then started to create my walls for my city, but realized the landmass I created for my city is to big, so I wanted to change the land mass AROUND the walls. I was hoping I could see them in the M2B program, but it only shows the MAP0 and not the statics. This would help a lot in the end, so I could work around the statics and not have to delete them, reform the land, and make the walls again.
Being able to see the statics I built on the map while im working in Adobe would be great.
Please respond if you know how to help.
-Max
After posting here, there really isnt a need to PM one with the exact same message.
I can not speak for the tools available here, as I am not familar with them (Dragon, etc). However, a little looking would have found that you could edit (and thus see) your statics on your map with WorldMaker Map Editor (at http:///www.orbsydia.com ) , and Iris has a maprenderor tool that will rendor your map with artwork to an image.
One also may want to consider one's building approach. If you Use Worldmaker MapGenerator, you could specify structure files (generated by placing buldings, caves, dungeons, etc that you made in WorldMaker Multi and placing them on your image via MLT Placer). When MapGenerator creates the map, it would include those buildings as well (Note, it uses UOL transisition files, not Dragons).