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 Post subject: DragonSP & WorldForge
PostPosted: Thu Sep 01, 2005 3:09 pm 
Greetings...

We are working on a custom map, just got done with all the bmp work and have made a mul file with Dragon Mod 11. As we look through the FAQ and the guides, we notice that we should put in floortiles for cities and such as well as doing the statics, but we can't find anything about a suggestion to do the floortiles or the statics first.

So, like the old question about the chicken and the egg...

Which comes first? DragonSP or WorldForge?


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 Post subject:
PostPosted: Thu Sep 01, 2005 3:37 pm 
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Master
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Joined: Tue May 17, 2005 12:23 am
Posts: 279
Location: USA
Technically, you could put the floortiles in using Dragon, and that might be better all around. If you create a map using Dragon, then change a bunch of grass tiles to floortiles using WF, and finally run DragonSP (which will use *.scp files created during your Dragon run), you will probably end up with grass-type statics sitting on top of your floortiles... If you're really comfortable with where you want your buildings, I'd suggest building them into your map using Dragon. Otherwise, you're going to have to find a work-around to remove the statics that DragonSP will place inside your cities.


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 Post subject:
PostPosted: Thu Sep 01, 2005 4:47 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
Dragon, DragonSP, WF, build, WF, build.
Nothing ever goes in between Dragon and DragonSP.

_________________
This space for rent.


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 Post subject:
PostPosted: Thu Sep 01, 2005 5:01 pm 
Thank you. We've got it figured out now with your guys's help. Thanks a bunch!


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