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PostPosted: Sun Dec 04, 2005 3:51 pm 
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Young
Young

Joined: Sat Dec 03, 2005 5:31 pm
Posts: 8
so, finally i get the point and resolved the "issue" created thanks to my stupidness...

once again i read the tutorial and find what is that sticky "indexing"

thanks to you guys and sorry for stupid questions.. i try to learn myself from this...

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PostPosted: Mon Dec 05, 2005 7:12 am 
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Master
Master

Joined: Tue May 17, 2005 12:23 am
Posts: 279
Location: USA
maco wrote:
i try to learn myself from this...


This is almost always the best way to do things :)

Good luck, and let us know if you need more help.


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PostPosted: Mon Dec 05, 2005 4:52 pm 
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Young
Young

Joined: Sat Dec 03, 2005 5:31 pm
Posts: 8
may i ask?

if i want to make a normal OSI coastline, or a grass bump/cliff like described in map making tutorial need i use World Forge for making the grass to water elevation?

Image


i thought that i can make it with Dragon..

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PostPosted: Mon Dec 05, 2005 6:11 pm 
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Posting Whore
Posting Whore

Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
You should use Dragon SP to make your coast lines, make sure your maps elevation around the water areas follow the rules for Mod 11 if that is what your using. Other than that rule it should work perfectly, if you desire taller cliffs around the edges you can increase the elevation with Worldforge after the map is complete just make sure there are no statics in the area you are changing.

Dev

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PostPosted: Tue Dec 06, 2005 4:45 am 
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Young
Young

Joined: Sat Dec 03, 2005 5:31 pm
Posts: 8
i changed ocean water (-5) for water (-5) and the coast line is created, is this normal way Dragon works? It's only... that is a little bit strange for me, when tried ocean water it doesn't work. Anyway.. it's not a problem at all..

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PostPosted: Tue Dec 06, 2005 3:33 pm 
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Posting Whore
Posting Whore

Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Yep thats how Mod 11 is suppose to work. Congrats on your map!

Dev

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