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Dragon 2.00.00 Alpha 06_06_2004
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Author:  Darus [ Sun Jun 20, 2004 10:26 am ]
Post subject:  Dragon 2.00.00 Alpha 06_06_2004

Hi

This is the next version of Dragon core... It's an alpha Version but i think the most thinks work :)

http://www.uocm.de/files/dragon2_2004_06_06.zip

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V2.00.00 Alpha 06.06.2004
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- Added 24Bit Image Support
- Added Maptrans.txt conversion to maptrans24.txt
- The "Save Palette" function save only from 8-bit images.
- Backward's conversion maptrans called now : "maptrans_m2b.txt"


The next step's are :
- Backward's conversion to 24 bit images.
- better coast engine...

Greets
Darus

PS : Please post bugs here :)

Author:  Thrain [ Sun Jun 20, 2004 1:29 pm ]
Post subject: 

erm , what? :) never knew there was a new version in the works. :) gues this eans there will be a whole lota more work that needs to be done converting scripts to 24 bit? guesing this also means more colors= more tiles? will be testing it out with the normal dragons scripts since i dont know how to make scripts myself.. all i can say is goodluck to all who do :) and cant wait to se what happens now :)

Author:  Matonor [ Sun Jun 20, 2004 1:57 pm ]
Post subject: 

i tested it and there are just to many possibilties. you can't use all the colors you want because you would turn mad if you had a map with 700 colors or more that you have to paint in the right order ;) but it's useful anyway. it's the greatest dragon progress since it was made avaible for the public ;)

Author:  HellRazor [ Sun Jun 20, 2004 3:28 pm ]
Post subject: 

In theory, can this version of Dragon produce a fairly accurate BMP from a Map0.mul, and back again? Seems with the color limitation gone it should now be possible to create scripts for every type of tile transition?

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