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PostPosted: Sat Apr 10, 2004 12:55 am 
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I've been looking. Does anyone know of a program where you can take an image and convert it into a texture map. Or what ever it is that dragon uses as pieces a map. I want to change all the images including the map images. How can i do this?

I know I can just make plain tiles with mulbuilder but I would like to have changes in z.


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PostPosted: Sat Apr 10, 2004 9:24 am 
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Changes in Z ?
Afaik UO just "stretches" the tile of p.e. a rock if it has to make a cliff, a mountain or else.

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PostPosted: Sat Apr 10, 2004 10:53 am 
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Well, you?re slightly wrong about that? There are two sets of tiles that UO uses ? a regular 2D isometric tile for flat surfaces and a 2D texture map for any altitude-changing tiles (like mountains). I believe every texture map has an isometric tile that goes with it, but not every isometric tile has a texture map (like water or floors, for example).


So if you don?t care about altitude change, just add an isometric tile. Otherwise, you need to add both. I once wrote a program for adding texture maps to UO (and this is how I know about all of this), but I haven?t a copy and don?t have a clue where you might find it. It has been years since I?ve seen it.

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 Post subject: heres one
PostPosted: Sat Apr 10, 2004 12:12 pm 
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There is a newer 3rd party tool that works pretty well. This is the link http://noxwizard.sourceforge.net/ look under the download link on the left and search in the tools folders.

Tdv_mulpatcher_2.6 is its name.


Dev

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PostPosted: Sat Apr 10, 2004 12:54 pm 
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version 3.2 or something was released yesterday....*searches* here it is. http://varan.torderverlorenen.de/daten/mulpatcher32.zip


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PostPosted: Sun Apr 11, 2004 11:15 pm 
That's a huge help. thanks. So for the most part does dragon use the "stretchable" square textures ( I've seen a few of these mostly grass2rock in inside uo) rather than iso tiles?


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