Pallando wrote:
Use Worldforge to tweak the map befor you start adding statics on your test server. Worldforge solves all compiler issues, albiet a little slowly
I had similiar issues with grass to sand.... Mine, the transiton tile would pop in as lava.
If a transistion is showing as "lava" in the cient, it is becuse the client (especially 2D), no longer supports that tile (even though in the mul). remove the offending tileid from the trasnistion file to use, and it wont occur. At one time, somewhere, I posted valid tiles (ones used in OSI maps), on this site. Those should be fine.