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 Post subject: Dragon10 Transitions
PostPosted: Wed May 02, 2007 1:44 pm 
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Young
Young

Joined: Fri Aug 22, 2003 7:10 am
Posts: 6
Location: San Jose, CA
Are there any available? It seems that when I compile a map with Dragon10, I don't get any of the normal transitions (right now Im looking at jungle<->sand transitions, and its very blocky with no smoothing). I'm using the most recent package from ryandor.com/files

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 Post subject:
PostPosted: Thu May 03, 2007 8:19 am 
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Master
Master

Joined: Mon Jan 20, 2003 7:55 pm
Posts: 213
For some areas you need to place a layer (2-3 tiles) of grass between the other two terrain types.

Swamp is another one that needs a line of grass between it and anything else.

-Goldrush
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 Post subject:
PostPosted: Sat May 05, 2007 12:29 pm 
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Young
Young

Joined: Fri Aug 22, 2003 7:10 am
Posts: 6
Location: San Jose, CA
I know about that trick, but sand<->jungle should work fine. It did with Dragon9, but not 10. I checked the Dragon10\scripts\map folder (working on map0) and there is a sand2jungle transition.

Any other tips?

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 Post subject:
PostPosted: Sat May 05, 2007 12:31 pm 
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Young
Young

Joined: Fri Aug 22, 2003 7:10 am
Posts: 6
Location: San Jose, CA
Here's my Dragon log, by the way. You can see it doesnt even load the sand2jungle transition:
Quote:
The current map defintion is 6144 x 4096
Allocating memory (MAP)
Allocating Memory (BMP)
Loading BMP File... OK
Parsing translation-table... OK
Creating RAW-MAP... OK

Parsing translation-table (GRASS2WATER-DARK.TXT).. OK
Changes : 0

Parsing translation-table (GRASS2WATER-DARK.TXT).. OK
Changes : 0

Parsing translation-table (T2AGRASS2GRASS.TXT).. OK
Changes : 0

Parsing translation-table (T2AFOREST2GRASS.TXT).. OK
Changes : 0

Parsing translation-table (T2AFOREST2FOREST.TXT).. OK
Changes : 0

Parsing translation-table (T2AJUNGLE2GRASS.TXT).. OK
Changes : 0

Parsing translation-table (T2ADIRT2GRASS.TXT).. OK
Changes : 0

Parsing translation-table (T2ADIRT2JUNGLE.TXT).. OK
Changes : 0

Parsing translation-table (WATER2X.TXT).. OK
Changes : 80431

Remove old static-files... OK


Parsing translation-table (WATER2X.TXT).. OK
Changes : 80417

Parsing translation-table (X2WATER.TXT).. OK
Changes : 38623
Saving map... OK
Total time : 11 seconds.
Total changes : 199471

To freeze items run DRAGONSP.EXE !

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 Post subject:
PostPosted: Sun May 06, 2007 12:02 pm 
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Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
I seem to remember something about Stormcrow never finishing Mod 10. He went right to Mod 11 without finishing 10. I think.

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Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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 Post subject:
PostPosted: Sun May 06, 2007 1:16 pm 
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Young
Young

Joined: Fri Aug 22, 2003 7:10 am
Posts: 6
Location: San Jose, CA
:D

Awesome. I've been there. Is mod 11 somewhat complete (at least to the level of mod 9)?
Where can I download it? I checked the forum here and the file index, didn't see a Dragon 11!

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 Post subject:
PostPosted: Mon May 07, 2007 12:03 am 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
Ryandor used to have it in his files section, but I'm not sure if its still there.

I think Mod9+ is the most complete and fleshed out of all of them. Stormcrow knows for sure because he did most (if not all) of the work on all of those.

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-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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 Post subject:
PostPosted: Mon May 07, 2007 12:13 am 
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Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
Ryandor used to have it in his files section, but I'm not sure if its still there.

I think Mod9+ is the most complete and fleshed out of all of them. Stormcrow knows for sure because he did most (if not all) of the work on all of those.

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-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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