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 Post subject: Yet another Newb...
PostPosted: Tue Apr 24, 2007 11:03 am 
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Young
Young

Joined: Tue Apr 24, 2007 10:50 am
Posts: 8
Hello all, Im new to map editing and have been reading through countless topics and tutorials here trying to get an idea of where to start.

Id like to make a map from scratch (and would really like to work on altitudes/z values) and Ive been looking back an forth between a couple programs (mostly worldforge) and Im not sure where to start. Im a bit clueless to these programs, so Id like something easy to use, or at least with good tutorials and I think Id prefer to use one program, if possible (to avoid further confusion :D .)

Also, Im going to be using POL (if that matters...)

So....which program would be best?

Thanks.


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 Post subject:
PostPosted: Wed Apr 25, 2007 11:46 am 
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Journeyman
Journeyman

Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Well...

Dragon, MG2, UOL those are your top 3 choices for map CREATION an they all work for POl (if memory serves) Worldforge is mean't more for EDITING after the map is compiled and almost ready to go ingame.
There is a WF(POL) edition out there also with a few extra tweaks in it.

Dragon is tried an true, been around for some time w/plenty of support available. You only need 1 BMP file to compile, but have limited terrain and altitude options.

MG2 is much newer w/more options available. The color tables are more in depth, esp on the altitude side. You can really get some much smoother topography befor you ever get to the WF edit stage. downside, 2 BMP's to co-ordinate terrain and altitude. Also, some of the transitions aren't 100% complete, but all in all its a better tool then Dragon, IMHO.

UOL is somewhere in between the two. Lots of support (over at www.orbsydia.ca) but still need 2 BMP's and the transitions are only 2-way, not 3way like some of MG2 has.

WorldForge ... once you get the map set as you like, use this to go in an "polish". No matter what tool you use to create the map with, you will always have a few mechanical things go wrong. WF has ALL the textures available to it, where the 3 map creators do NOT. So you can go back and manually change some textures and altitudes. this tool is incredibly slower than using the creation tools. So tweak an tweak an tweak again in your BMP's BEFOR you move on to the WF final edit stage.

IF you have the luxury of dual screens... You can have the map open in your test server on one screen, with the map BMP in adobe/photoshop on the other. Then you can walk the map and make edits all at the same time. very quick an exacting way to go after those little spots that just dont look right.

Hope that helps.
Pal


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 Post subject:
PostPosted: Wed Apr 25, 2007 2:24 pm 
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Young
Young

Joined: Tue Apr 24, 2007 10:50 am
Posts: 8
Thank you very much......think Ill try out MG2.

Is this the same Pallando from MEUO by chance?


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 Post subject: Pallando the Blue
PostPosted: Wed Apr 25, 2007 4:24 pm 
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Journeyman
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Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Yes, I am....

Now however, we are "Dragons of Deity Rising". A Dragonlance shard based in the Age of Mortals, A time frame that runs along with the current novels. We are in the Alpha test phase atm.


http:\\dragonlance.uozone.net


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 Post subject:
PostPosted: Wed Apr 25, 2007 5:48 pm 
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Young
Young

Joined: Tue Apr 24, 2007 10:50 am
Posts: 8
ahh sweet...I played on a dragonlance shard years ago (always been my favorite setting)...Ill have to check you guys out

couldnt find any screens on your site, got anything to show off? :D


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 Post subject: screenies
PostPosted: Wed Apr 25, 2007 10:21 pm 
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Journeyman
Journeyman

Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
nope... only staff stuff or spoilers at this point.

5 full maps that encompuss the entire globe of krynn is proving to be a very big project.


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