ir0nside wrote:
Firstly, where can I get WorldMaker Map Editor? I've read that it is more advanced than WorldForge, so I'm looking to get a copy.
I sure miss the days when punt had a file repository online! Give me your email address by PM and I'll send it to you.
Quote:
Secondly, in MapGenerator 2, how do I retain my altitude stuff from prior altitude maps when I generate an altitude map? Sometimes I add a bunch of map features, but I don't want to get rid of my old altitude features for prior elements. But I need to generate altitude for those new features.. and when I generate the altitude map, it wipes clean. Very annoying!
This is just a guess, as I don't have access to my MapGen2 here - but I think you only need to generate the altitude map once. After that you should just modify the base altitude map you originally produced. You don't need to re-create it to generate your map, that option is just to provide you a base map to work with. Again, just taking a shot in the dark on that one.
Quote:
Lastly, how come I am getting OSI map-elements in my map? I've started from scratch with this bitmap, and I discovered that I have old OSI stuff coliding with my map. What in the hell? Bah!
Can you guys help out? I'd appreciate it. Thanks!
OSI uses "dif" files for map patches. The "dif" files also contain the differences between Trammel and Felucca.
Replace these files with 0-byte files:
mapdif0.mul
mapdif1.mul
mapdifl0.mul
mapdifl1.mul
stadif0.mul
stadif1.mul
stadifi0.mul
stadifi1.mul
stadifl0.mul
stadifl1.mul
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