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PostPosted: Tue Feb 13, 2007 3:25 pm 
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Apprentice
Apprentice

Joined: Sun Apr 03, 2005 8:32 pm
Posts: 37
Hey all i was on a site and it had custom terrain tiles and transitions for those..is there a way to import those into World Maker so that they work with the compiling of the maps?


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 Post subject: mergers...........
PostPosted: Wed Apr 25, 2007 11:59 am 
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Journeyman
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Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Those get merged into your MUL files like any other item, gump, creature or animation, NOT worldmaker.

What site did you find anyway ?


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PostPosted: Thu Apr 26, 2007 12:07 am 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
Just to elaborate further, you have to add them to art.mul in the terrain section. If you're using a bitmap-to-MUL generator like Dragon, Map Generator 2, or UO Landscaper, then you also have to add the new terrain tile IDs to the configuration and transition files for whatever program you are using.

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 Post subject: ?
PostPosted: Thu Apr 26, 2007 10:05 pm 
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Journeyman
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Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Even if your replacing old with new?


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 Post subject:
PostPosted: Sat Apr 28, 2007 6:09 am 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
I guess it depends. If you're replacing terrain of the same type (i.e., replacing a grass tile with a different type of grass tile) than I guess you would be ok with Dragon, etc.

But I think in most cases people would either be adding brand new tiles, or the terrain types being replaced wouldn't exactly match, which would require adding the new terrain types to Dragon, etc.

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http://www.shatteredsosaria.com


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