Hello!
I've been working in Ultima Online shard development for quite a time now. However, I have been responsible only for arts, graphics, architecture, decorations and such. Right now I understand that the map our project is working on itself is very buggy (sharp cliffs, spike grass, bad coasts) and a lot of other things need to be corrected. I even have considered that a new map must be made, as I heard that it is possible now via hex editing of some sort create maps of a very large scale. Where was this tutorial and what bugs could occur with creation of such a huge map? Lag? Will players be able to play it? Or is it better and safer to create maps of their original sizes? Also the problem is that there are already huge towns and statics done for the map and we don't want to lose it all. Also, we are planning to use the new UO KR client as it comes out. As far as I know, the client will contain mostly graphical changes, however, maybe it is worth to wait for it and see if the map creation proccess and other technical issues will become easier to operate with? Also will I be able to use these tools (like dragon, world forge), when KR comes out?
In summary: I want a new, clean, beautiful and if possible a very big map but I don't want the creation process to take more than a month or few, what do I do? I want to keep the old statics and decorations and npc's and trasfer all of it to certain places at the new map. I want to use Pandora Box for decorations and landscape static generation as I have done before on the old map. I want it all to be in KR graphics. Of course, it all has to be playable.
What would you, pros, do in my place (step by step)?
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