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Lets start with the basic input. Does it make sense to keep with a two indexed file approach? And if it does, should the second image (altitude) just be a grayscale?
I think it should stay indexed color because it can be hard to tell the difference on what terrain you are actually raising, especially if you have forest and grass and you want only change the altitude on one terrain. I know dian is actually making a multi color atltitude index file now, so we can tell the difference between all the terrains.
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Random art is currently integrated as part of the terrain. Should it be instead an overlay image, they contains this information , for consideration? Decouple it totally from the base terrain?
I think this might add a bit of confusion or extra work, its easy enough to make a new terrain with no art tiles instead of make a whole new image to support art.
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Structures and Multi's. The multi editor allows one to group any collection of art tiles into a file, relative to a reference altitude. Should this be an overlay as well, to let radar representations of these artworks be placed on the map, and inputted for generation. A different overlay, or perhaps the same overlay (this would not be manipulated in a seperate program, but a WorldMaker program).
Whoa I kind didnt understand much of that, but I think what your saying is should the multi editor place the items into the terrain with the multi editor? If thats what your saying then yes that would be awsome.
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Right now the same program generates the initial terrain, altitude,and map. Would it make more sense as seperate programs (or at least generation)?
Having everything in one program to me is good because its easier to just use one program that deals with the same map generation instead of opening 2 others to generate a terrain and altitude image.
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What level of control should be allowed on these functions? Should the program allow for the update of a pallette to an existing file (if a terrain/altitude entry is added after initial creation of the bmps)? Should generation always be the entire image?
If the pallatte updated itself that would be good because to add a new terrains means to make a altitude color table and to change the color table on your map if you are using a map with a new terrain. If i could generate sections of my map that would be amazing, the only thing i see myself using this a lot on is if i want to add dungeons later on, but then poses the question, how I update 1 peice of my map onto my already created map0.mul file?
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What represnetation if any should it have? Right now it does not display the bmp images. Should it? Should it put grid lines for block boundaries?
It seems like it may be unnecessary for it to display images when you load them or whatever. I mean it would be really cool because I suppose you could see what image you have loaded.