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PostPosted: Wed Apr 02, 2003 11:37 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Okay, I know a lot of people probly didnt even know UOAM (UO Auto Map) can work with a custom map, but the fact is, UOAM generates its map directly from the Map and statics files in the UO folder. It does not care whats on them, or verify that map to an OSI map, or anything likt that.
Anyway, Im sure many of you have used UOAM before on your custom map, and noticed that there is always some little bits and pieces of the OSI map still showing. This is because UOAM also reads the "dif" files. These files hold small patched areas that OSI has made. When they change somthing in the map, they use the dif files to patch the client folder. They are smaller, so when players patch, they dont have to download an entire new Map file.. I have a Blank set of these files, that will allow you to generate a clean Image of your custom map on UOAM.
** Also, this will solve any trouble with the EMU's that read these files, and place these bits of map and statics on your map, in game**

You can get these files here

Replace the ones currently in the UO folder with these..
There are 8 total files in all, so It might not be somthing you would want to make all your Players change, But it will allow you to work on your map (if your EMU shows these map areas of OSI) without these areas interfearing ;)

Hope they help someone out.

*Addition*

For anyone using the RunUO EMU, you can simply disable the server from reading the diff files, rather than making players patch these files. This will keep the map from using these patched map areas of the OSI map's, although anyone trying to use UOAM will still get these areas showing on there.
You can search the forum here for "TileMatrixPatch" for the simple code script I have posted for this disabling.

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Last edited by Dian on Thu May 27, 2004 3:44 pm, edited 3 times in total.

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PostPosted: Tue May 20, 2003 5:04 pm 
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Apprentice
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Not sure if this helps or not, but I have a tool that merge the dif files into the mul files (so you can use standard editing tools, and get map1 for instance).
I also have tools that will take your mul files, compare them to the standard mul files (assuming you still have them), and generate dif files.

The below link will take you there.

http://games.gimbo.org/~punt/


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PostPosted: Sun Jul 13, 2003 3:18 am 
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Young
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Joined: Fri Jul 11, 2003 9:49 pm
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Dian wrote:
** Also, this will solve any trouble with the EMU's that read these files, and place these bits of map and statics on your map, in game**

You can get these files here

Replace the ones currently in the UO folder with these..
There are 8 total files in all, so It might not be somthing you would want to make all your Players change, But it will allow you to work on your map (if your EMU shows these map areas of OSI) without these areas interfearing ;)

Hope they help someone out.






Link doesnt work. :?


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 Post subject:
PostPosted: Fri Aug 08, 2003 1:20 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
sorry, during a move accross the country I had to take my server with me (go figure ;) ) I will have these things back up and running very soon. Should have it going again later today ( Fri, aug 8 )

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PostPosted: Tue Aug 19, 2003 1:18 am 
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Young
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Anyone else have these files that is willing to post a link for downloading them?


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PostPosted: Tue Aug 19, 2003 5:15 am 
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Grand Master
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Location: West Virginia, USA
you can just move or remove the dif files, you don't need to have blank ones.

mapdif*.mul and stadif*.mul (there's a bunch of them)


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PostPosted: Wed Aug 20, 2003 4:35 am 
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Young
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From my stand point this would be fine but I'm looking at it from my players stand point. If these files aren't included with the UOGateway patch they will still see parts of the OSI map and statics so I still would like to get these files if someone can post a link to them.


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PostPosted: Wed Aug 20, 2003 5:36 am 
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Grand Master
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Location: West Virginia, USA
Generate your own, seems to me if you took a map and used the DIF creator tool (linked above) on your map and an identical map it would generate a blank dif file. Do the same with statics afterwards.


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PostPosted: Fri Aug 29, 2003 1:10 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
I have updated the first post, and added the files back into my web server. they are ready for download again for whomever wants them.

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PostPosted: Fri Aug 29, 2003 10:19 pm 
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Young
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Posts: 17
I dont want to nag, but i downloaded your files and it appears that the rar does not extract any files. I used both WinRAR and WinAce but no luck. Maybe you could redo the archive?


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 Post subject:
PostPosted: Sat Aug 30, 2003 9:47 am 
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Young
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Im curious, do the diff files in any way affect the client's side of how the map looks or works. What i mean is, say a person decides to join my shard, will they need to download the diff files, or does the files just affect the server's side of things?


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 Post subject: yep
PostPosted: Sat Aug 30, 2003 10:22 am 
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Posting Whore
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Yes all the diff files, map files, static etc. must be the same as yours or they will run into invisible objects or see things that are not there on your map. The link listed is for the RUNUO forum where they answer this question in detail. In RUNUO the diff files can be switched off with a script that is also listed in the forums there.

http://www.runuo.com/discussion/viewtopic.php?t=10481


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 Post subject:
PostPosted: Sat Dec 20, 2003 3:18 am 
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Moo Cow
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but again the blanks are down.. .i neeeeeds them soo baaaad :shock:

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 Post subject:
PostPosted: Sat Dec 20, 2003 12:35 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
I updated link, keep in mind, these are blank files. They are from what I have been able to test, unable to be added to as far as freezing statics to them with any sort of Static freeze program.

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 Post subject: Another Link
PostPosted: Mon Jan 12, 2004 8:06 pm 
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Young
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Joined: Thu Aug 07, 2003 3:30 pm
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Does anyone have another link to download these ? The link seems to be broken :(


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PostPosted: Tue Jan 20, 2004 5:03 pm 
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Young
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If you just delete the files, I noticed that the client errors out. I think its becasue its 4.0.0+. You can use MULTOOL to clear the files as well.


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 Post subject:
PostPosted: Fri Feb 13, 2004 10:44 am 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
mpgram, multool only works with statics though... I don't think you'll be able to get rid of the map diffs that way. :P

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 Post subject:
PostPosted: Sat Feb 14, 2004 3:40 am 
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Newb
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Anyone else get this problem when trying to run the merge program of the diff one.

this application had failed to start because qt-my311.dll was not found. Re-installing the application may fix this problem.

ant help would be useful.

EDIT
Never mind i read the rest of the website


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 Post subject:
PostPosted: Tue Apr 13, 2004 7:48 pm 
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Young
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Joined: Fri Jan 30, 2004 12:24 pm
Posts: 7
You can make blank diff files really easily...

Just make a bunch of .txt files with names that match the diff files, then change the extention to .mul rather then .txt


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 Post subject:
PostPosted: Tue May 11, 2004 12:59 pm 
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Young
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Joined: Fri Apr 30, 2004 3:19 pm
Posts: 11
Dian has fixed the link so that it works now.


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 Post subject:
PostPosted: Sun Aug 01, 2004 10:48 pm 
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Journeyman
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Location: California, Oakley
Once again a kick ass fix


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 Post subject:
PostPosted: Mon Aug 02, 2004 1:32 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Theres one problem though, If you use these. UO Gateway will not patch a 0 byte file.

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 Post subject:
PostPosted: Mon Aug 02, 2004 11:32 am 
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Journeyman
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Location: California, Oakley
I dont use gateway so i feel im safe.


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